AoeStats
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Highland

504047132Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 38m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1203
+15
🇺🇸 Khmer · United States
1185
+15
🇪🇸 Japanese · Spain
1180
-15
🇪🇸 Mongols · Spain
1173
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,783 12:40 17:19 33:40 ⛏ Fish Boom FC
31 1,180 11:48 16:15 29:22 ⛏ Fish Boom into Galleys FC
19 721 11:11 16:58 32:46 ⛏ Fast Castle
16 629 11:10 20:58 29:24 ◆ Galleys FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,870 14,692 3,935 1,505 35,002 42,114
7,750 18,960 6,030 750 33,490 37,802
11,600 7,992 3,335 2,160 25,087 29,485
7,950 6,680 4,535 1,490 20,655 22,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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