AoeStats
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Arabia

504046956Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 72m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
983
+14
🇩🇪 Japanese · Germany
981
+15
🇩🇪 Magyars · Germany
969
-15
🇩🇪 Wei · Germany
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,618 9:09 22:19 37:29 ⚔ Scout Rush
28 2,034 10:30 20:18 37:38 ⚔ M@A Rush
27 1,978 12:20 16:38 35:33 ⛏ Fast Castle
24 1,784 9:53 18:43 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,410 46,780 22,030 2,910 115,130 130,107
33,055 24,514 33,435 4,225 95,229 98,864
26,785 29,960 7,040 3,200 66,985 85,331
28,165 16,503 12,380 5,500 62,548 63,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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