AoeStats
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Arena

504046192Analyzed
1v1 RM · 6d ago on Sep 3, 2026· 53m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
873
+14
🇺🇸 Franks · United States
836
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,140 11:39 17:20 34:42 ⛏ Fast Castle
15 817 10:21 18:52 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,000 28,310 17,540 2,150 83,000 86,054
33,840 26,425 15,620 4,330 80,215 86,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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