AoeStats
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Arabia

504046026Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 42m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Poles · Finland
698
+10
🇹🇷 Huns · Türkiye
667
+12
🇫🇮 Teutons · Finland
710
-16
🇲🇽 Aztecs · Mexico
431
-6
Player eAPM Actions Feudal Castle Imperial Opening
33 1,434 10:29 23:20 39:37 ⚔ Scout Rush
18 756 11:25 26:35 40:19
13 575 11:19 20:13 32:27 ⛏ Fast Castle
10 410 12:02

Resources

Player Food Wood Gold Stone Spent Collected
12,940 12,180 5,635 1,750 32,505 35,249
13,425 10,150 4,235 2,080 29,890 32,654
11,305 6,254 5,120 2,535 25,214 26,585
5,215 5,050 495 500 11,260 13,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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