AoeStats
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Arabia

504044767Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 53m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bulgarians · Canada
1084
+17
🇩🇪 Bohemians · Germany
1044
+17
🇧🇪 Poles · Belgium
1096
-17
🇫🇷 Romans · France
1096
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,672 12:47 17:06 31:58 ⛏ Fast Castle
27 1,435 12:19 27:22 44:37 ⚔ Drush
21 1,125 9:55 17:03 35:56 ⛏ Fast Castle
17 890 9:13 29:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,595 16,720 13,975 2,115 63,405 69,978
28,165 11,450 16,570 4,655 60,840 72,692
18,705 17,618 12,795 2,200 51,318 56,985
23,045 13,361 1,870 2,905 41,181 45,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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