AoeStats
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Black Forest

504044679Analyzed
4v4 RM · 5d ago on Sep 3, 2026· 32m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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923
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842
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829
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🇻🇳 Persians · Vietnam
1003
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🇻🇳 Mongols · Vietnam
1000
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🇵🇪 Franks · Peru
732
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🇺🇸 Spanish · United States
678
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Player eAPM Actions Feudal Castle Imperial Opening
30 981 14:04 20:57 ⛏ Fast Castle
22 705 17:17 24:32 ⛏ Fish Boom FC
19 606 16:32 23:04 ⛏ Fast Castle
19 614 13:28 18:35 ⛏ Fast Castle
19 629 13:47 21:12 ⛏ Fast Castle
16 530 13:47 17:28 29:51 ⛏ Fast Castle
15 491 15:24 19:35 26:34 ◆ FC into Fast Imp
10 334 14:47 19:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,120 13,761 1,565 590 24,036 27,925
8,175 7,439 2,050 1,175 18,839 21,333
8,050 6,280 1,215 1,500 17,045 20,289
8,150 5,895 2,150 850 17,045 22,705
6,795 5,140 1,085 1,100 14,120 16,829
6,555 3,895 2,330 980 13,760 14,377
6,705 5,049 650 1,000 13,404 15,550
6,300 3,645 1,050 200 11,195 17,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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