AoeStats
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Black Forest

504044634Analyzed
1v1 RM · 5d ago on Sep 3, 2026· 44m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1056
+16
🇪🇸 Malay · Spain
1050
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,440 10:34 15:21 32:03 ⛏ Fast Castle
28 1,244 12:48 16:50 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,855 20,175 12,115 4,740 55,885 69,905
24,955 16,771 9,780 2,590 54,096 63,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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