AoeStats
← 鸡脚芝士

Arena

504043387Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 25m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1293
+24
🇬🇧 Teutons · United Kingdom
1250
+16
🇨🇳 Mongols · China
1242
-15
🇨🇳 Cumans · China
1228
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,206 10:58 16:29 ⛏ Fast Castle
34 864 10:54 15:16 ⛏ Fast Castle
29 750 9:09 21:02 ⚔ FC into Scouts
23 601 10:53 19:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,315 6,815 1,090 305 18,525 19,316
6,525 5,690 650 205 13,070 15,661
5,175 5,231 2,025 140 12,571 12,942
5,290 4,175 805 200 10,470 11,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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