AoeStats
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Arabia

504041162Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 47m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1024
+26
🇺🇸 Hindustanis · United States
984
+17
🇨🇴 Italians · Colombia
970
+17
vs
🇩🇪 Vietnamese · Germany
1040
-18
🇦🇺 Goths · Australia
1032
-18
🇧🇬 Franks · Bulgaria
916
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,843 9:39 22:57 39:17 ⚔ M@A into Archers
35 1,630 11:49 18:08 32:37 ⛏ Fast Castle
34 1,604 9:30 23:49 41:02 ⚔ Archers into Skirms
33 1,554 11:13 20:20 37:43
25 1,172 10:39 29:18 — ⚔ Scout Rush
20 945 10:37 25:32 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,825 13,675 11,600 1,050 47,150 52,820
20,710 10,300 6,045 2,450 39,505 42,836
14,335 14,575 6,715 2,375 38,000 42,108
16,825 9,680 9,155 2,150 37,810 51,383
7,750 6,425 1,745 975 16,895 19,184
5,790 3,552 650 1,095 11,087 13,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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