AoeStats
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Arabia

504040648Analyzed
1v1 RM · 6d ago on Sep 3, 2026· 57m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Japanese · Pakistan
970
+17
🇬🇧 Malay · United Kingdom
991
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,408 9:23 21:16 39:01 ⚔ Archer Rush
30 1,761 11:37 18:22 40:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,795 22,707 13,725 3,020 62,247 71,262
24,395 22,684 11,335 2,640 61,054 73,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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