AoeStats
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Hill Fort

504036952Analyzed
2v2 RM · 5d ago on Sep 3, 2026· 62m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1095
+14
🇨🇴 Saracens · Colombia
1059
+16
1058
-15
🇫🇷 Saracens · France
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,413 9:22 24:29 46:36 ⚔ M@A into Archers
25 1,528 11:22 15:21 ⛏ Fast Castle
23 1,452 10:52 27:24 46:19 ⚔ M@A Rush
22 1,349 11:37 20:31 43:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,095 36,927 16,125 3,700 90,847 92,131
25,720 27,397 8,095 3,000 64,212 70,765
11,500 19,140 12,095 2,925 45,660 46,252
9,675 7,445 3,510 1,350 21,980 24,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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