AoeStats
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Arabia

504036299Analyzed
1v1 RM · 6d ago on Sep 3, 2026· 41m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1772
+18
🇦🇹 Huns · Austria
1825
-18
Player eAPM Actions Feudal Castle Imperial Opening
102 4,228 8:53 21:00 38:35 ⚔ Scouts into Skirms
71 2,965 8:30 21:23 33:51 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,640 15,916 10,605 950 40,111 39,848
14,555 11,632 3,575 850 30,612 31,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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