AoeStats
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Arena

504036298Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 56m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
869
+13
🇪🇸 Mongols · Spain
862
+14
🇬🇧 Bulgarians · United Kingdom
766
+18
🇺🇸 Maya · United States
847
-17
🇺🇸 Portuguese · United States
831
-16
🇺🇸 Chinese · United States
746
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,391 10:01 25:08 39:03
21 1,178 11:01 21:50 39:18 ⛏ Fast Castle
19 1,079 11:30 18:47 35:08 ⛏ Fast Castle
18 1,024 12:29 18:35 37:02 ⛏ Fast Castle
16 930 10:42 20:04 39:00 ⛏ Fast Castle
12 658 11:50 20:56 36:10 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,085 32,890 11,330 1,470 77,775 92,539
31,555 23,095 12,410 2,035 69,095 72,634
19,205 22,145 17,350 2,450 61,150 63,688
21,215 22,470 13,625 3,035 60,345 67,360
21,930 10,825 13,315 3,000 49,070 75,125
11,300 13,700 8,800 3,165 36,965 41,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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