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Black Forest

504036044Analyzed
4v4 RM · 5d ago on Sep 3, 2026· 42m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1121
+14
🇪🇸 Romans · Spain
1078
+16
🇵🇱 Persians · Poland
1070
+16
🇵🇱 Japanese · Poland
1034
+29
🇹🇼 Franks · Taiwan
1107
-17
🇻🇳 Bengalis · Vietnam
1076
-16
🇹🇼 Vietnamese · Taiwan
1067
-16
🇭🇰 Britons · Hong Kong SAR China
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,330 11:49 15:23 29:10 ⛏ Fish Boom FC
39 1,660 11:25 15:28 30:47 ⛏ Fast Castle
27 1,130 11:08 15:10 33:34 ⛏ Fast Castle
27 1,136 14:48 18:28 ⛏ Fast Castle
25 1,065 14:11 21:56 ⛏ Fast Castle
20 835 10:26 21:00 35:58 ⛏ Fish Boom FC
17 716 11:15 22:14 42:10 ⚔ M@A into Scouts
16 692 12:14 16:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,805 21,456 8,760 7,300 53,321 68,723
22,790 12,110 15,495 950 51,345 56,609
19,780 17,728 10,470 1,820 49,798 53,407
17,875 13,883 8,705 2,760 43,223 47,336
15,795 10,871 4,035 880 31,581 42,989
17,170 8,315 5,155 0 30,640 36,564
9,795 9,326 355 500 19,976 21,334
5,625 7,309 905 675 14,514 15,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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