AoeStats
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Black Forest

504034857Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 65m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
1061
+16
🇨🇳 Persians · China
1055
+16
🇨🇳 Bohemians · China
1051
+16
🇪🇨 Georgians · Ecuador
1068
-16
1052
-16
🇨🇦 Khmer · Canada
1049
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,119 11:42 16:39 33:10 ⛏ Fast Castle
30 1,939 11:52 16:24 28:29 ⛏ Fast Castle
27 1,750 12:47 18:15 27:41 ⛏ Fish Boom FC
23 1,495 13:44 18:41 34:53 ⛏ Fast Castle
23 1,535 10:19 15:33 28:16 ⛏ Fast Castle
12 785 10:18 15:12 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,865 24,838 42,210 9,155 117,068 128,706
35,080 42,099 20,050 7,930 105,159 113,161
26,265 25,313 29,335 2,150 83,063 110,723
34,110 28,290 12,875 2,255 77,530 125,748
28,770 24,424 11,265 4,205 68,664 85,428
32,365 22,732 9,410 1,135 65,642 71,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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