AoeStats
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Arena

504032516Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 55m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Inca · Netherlands
1117
+17
🇦🇷 Celts · Argentina
1105
+17
🇹🇼 Franks · Taiwan
1138
-17
🇹🇼 Burgundians · Taiwan
1136
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,403 12:15 16:21 34:58 ⛏ Fast Castle
37 2,044 10:39 14:57 29:40 ⚔ FC into Scouts
30 1,666 12:00 15:55 25:26 ⛏ Fast Castle
29 1,604 11:18 15:21 46:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,030 37,250 10,175 1,650 81,105 88,497
35,595 17,388 9,745 2,310 65,038 86,194
26,540 14,520 16,445 2,050 59,555 70,350
8,350 10,252 2,645 1,605 22,852 30,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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