AoeStats
← THE BRONZE BOMBER

Arena

504031632Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 46m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1003
+14
🇨🇳 Ethiopians · China
974
+15
🇹🇷 Bohemians · Türkiye
957
-15
🇹🇷 Huns · Türkiye
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,863 11:03 15:03 26:29 ⛏ Fast Castle
25 1,194 11:11 18:44 31:46 ⚔ Scout Rush
25 1,164 10:54 15:30 32:10 ⛏ Fast Castle
19 903 11:36 16:17 30:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,580 13,375 6,605 3,480 45,040 59,161
15,635 12,460 13,795 1,400 43,290 47,329
13,450 16,340 9,460 1,600 40,850 51,648
13,765 11,395 9,075 2,900 37,135 39,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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