AoeStats
← Carnage

Highland

504029853Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 31m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Georgians · Türkiye
2130
+5
🇹🇷 Japanese · Türkiye
2125
+6
🇮🇹 Mongols · Italy
1882
-6
🇮🇹 Japanese · Italy
1827
-5
Player eAPM Actions Feudal Castle Imperial Opening
78 2,437 9:04 21:23 ⚔ M@A into Archers into Skirms
63 1,953 9:15 21:38 ⚔ Fish Boom into Fire Galleys into Scouts into Skirms
51 1,577 8:52 22:50 ⚔ Fish Boom into Fire Galleys into Scouts into Archers
45 1,391 12:36 22:08 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,000 7,491 2,880 850 21,221 21,210
7,395 10,358 3,005 200 20,958 21,195
7,780 6,655 3,385 0 17,820 18,290
6,330 7,722 2,475 565 17,092 17,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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