AoeStats
← DrErChivo

Black Forest

504029806Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 54m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
1106
+15
🇬🇧 Jurchens · United Kingdom
1099
+15
vs
🇺🇸 Armenians · United States
1096
-15
🇪🇸 Cumans · Spain
1080
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,517 11:31 14:26 33:43 ⛏ Fast Castle
27 1,479 12:07 23:35 38:22
27 1,487 12:35 20:37 37:16 ⛏ Fast Castle
23 1,259 10:58 16:28 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,870 20,502 12,930 4,350 76,652 97,601
29,940 21,546 15,205 3,245 69,936 81,235
27,560 23,582 12,045 2,820 66,007 73,615
24,445 21,703 9,360 1,990 57,498 61,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.