AoeStats
← Clubnarghy

Arena

504029443Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 52m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
978
+12
🇨🇦 Khmer · Canada
930
+14
🇷🇺 Mongols · Russia
928
+15
🇸🇪 Inca · Sweden
791
+21
🇮🇹 Khmer · Italy
1040
-21
🇺🇸 Poles · United States
902
-16
🇸🇪 Bohemians · Sweden
838
-13
🇫🇷 Lithuanians · France
807
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,491 10:02 15:54 46:44 ⛏ Fast Castle
27 1,434 10:40 15:34 35:43 ⛏ Fast Castle
25 1,302 10:29 14:30 40:26 ⛏ Fast Castle
23 1,200 10:05 16:21 31:01 ⛏ Fast Castle
18 952 11:06 18:30 35:02 ⛏ Fast Castle
17 888 11:38 16:48 30:50 ⛏ Fast Castle
17 904 10:23 17:10 30:33 ⛏ Fast Castle
13 685 10:19 17:08 22:38 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
40,910 15,100 12,935 4,910 73,855 87,620
44,385 19,245 6,545 2,160 72,335 78,424
20,105 22,573 11,580 4,240 58,498 74,975
30,920 14,446 10,285 2,580 58,231 61,795
23,900 13,540 11,660 2,380 51,480 61,076
21,125 15,960 6,875 865 44,825 57,200
13,110 15,795 9,135 850 38,890 47,585
13,535 13,470 4,320 1,195 32,520 38,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.