AoeStats
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Nomad

504029180Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 54m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
995
+18
🇦🇹 Jurchens · Austria
990
+19
🇨🇳 Khmer · China
1049
-19
🇨🇳 Persians · China
1048
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 2,177 15:27 20:20 46:17 ⛏ Fish Boom FC
27 1,505 15:17 23:09 37:08 ⛏ Fish Boom FC
18 980 14:07 28:42 41:19 ⚔ Fish Boom into Drush into Towers
17 948 17:35 25:26 46:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,015 21,380 13,790 2,575 61,760 66,666
29,385 11,675 10,840 2,725 54,625 58,650
21,395 15,919 11,700 1,730 50,744 54,391
15,705 14,262 4,275 6,580 40,822 44,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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