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Arabia

504028186Analyzed
1v1 RM · 9h ago on Sep 3, 2026· 35m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
938
+16
🇭🇰 Gurjaras · Hong Kong SAR China
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
chowon531 Gurjaras
38 1,363 11:08 22:36 ⚔ M@A into Scouts
danicick Teutons
19 672 11:14 19:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,500 5,770 5,090 750 21,110 24,395
9,955 6,692 2,220 200 19,067 22,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, the same way the game's own statistics screen counts it: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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