AoeStats
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Black Forest

504028050Analyzed
2v2 RM · 5d ago on Sep 3, 2026· 79m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Romans · Kyrgyzstan
1138
+11
🇰🇬 Bulgarians · Kyrgyzstan
980
+18
🇫🇷 Persians · France
1031
-15
🇫🇷 Khmer · France
1019
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,530 9:15 18:50 33:19 ⛏ Fast Castle
30 2,415 10:59 21:24 30:23 ⛏ Fish Boom
29 2,305 10:50 15:11 31:32 ⛏ Fast Castle
14 1,144 10:32 28:48 37:46

Resources

Player Food Wood Gold Stone Spent Collected
59,360 48,593 67,820 5,030 180,803 185,823
58,625 40,153 20,245 6,415 125,438 143,536
38,390 45,614 37,215 2,890 124,109 144,743
13,910 16,535 5,575 1,295 37,315 43,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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