AoeStats
← monga0410

Highland

504026844Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 43m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1192
+14
🇨🇳 Franks · China
1191
+14
🇹🇼 Georgians · Taiwan
1152
-14
🇹🇼 Khitans · Taiwan
1150
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,127 11:25 15:46 40:16 ⛏ Fast Castle
47 2,018 12:34 20:05 38:51
33 1,425 10:52 20:21 34:21 ⛏ Fast Castle
27 1,164 11:40 16:20 38:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,825 10,771 7,410 990 33,996 43,340
16,270 9,061 4,335 995 30,661 32,856
12,970 8,635 4,565 2,150 28,320 36,571
11,435 7,398 4,150 1,500 24,483 27,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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