AoeStats
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Black Forest

504026456Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 57m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
827
+11
🇪🇸 Byzantines · Spain
792
+13
🇪🇸 Bohemians · Spain
755
+15
🇺🇸 Turks · United States
775
-16
🇧🇪 Britons · Belgium
734
-13
🇺🇸 Huns · United States
662
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,158 12:23 19:08 33:07 ⛏ Fast Castle
33 1,912 14:01 23:32 38:56 ⛏ Fast Castle
18 1,009 14:44 20:37 38:07 ⛏ Fast Castle
17 961 14:00 19:18 35:51 ⛏ Fast Castle
16 928 11:43 19:18 37:07 ⛏ Fast Castle
14 776 15:04 23:35 42:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,555 28,111 8,350 2,350 74,366 87,221
27,460 15,785 15,550 5,070 63,865 87,932
14,710 29,040 16,645 3,235 63,630 66,146
20,515 22,898 13,100 2,400 58,913 67,851
21,730 8,829 13,975 1,550 46,084 48,624
11,925 12,578 10,725 2,250 37,478 43,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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