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African Clearing

504025211Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 51m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1138
+14
🇪🇪 Huns · Estonia
1089
+38
🇨🇴 Teutons · Colombia
1086
+16
🇨🇴 Mongols · Colombia
1059
+18
🇨🇳 Franks · China
1133
-18
🇨🇳 Mongols · China
1132
-18
🇭🇰 Berbers · Hong Kong SAR China
1081
-15
🇭🇰 Vietnamese · Hong Kong SAR China
1033
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 3,386 12:02 24:15 43:45 ⚔ Scout Rush
44 2,292 13:35 18:15 51:19 ⚔ FC into Archers
34 1,749 12:43 19:19 39:10 ⛏ Fast Castle
27 1,404 15:04 20:40 36:25 ⛏ Fish Boom FC
27 1,375 12:48 17:33 43:33 ⛏ Fast Castle
27 1,397 13:48 19:30 ⛏ Fast Castle
19 1,009 13:24 25:33 ⚔ FC into Skirms
15 762 14:27 22:09 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,175 35,559 12,475 4,385 63,594 73,113
13,250 20,696 21,535 2,450 57,931 64,037
29,115 11,083 16,070 1,480 57,748 62,172
23,310 6,843 15,720 1,600 47,473 48,226
15,245 14,795 7,655 1,910 39,605 46,848
15,860 12,500 6,105 2,455 36,920 37,864
11,425 17,206 7,155 300 36,086 39,585
7,410 10,520 2,650 3,595 24,175 27,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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