AoeStats
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Black Forest

504024681Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 63m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Berbers · Switzerland
1037
+9
🇨🇭 Italians · Switzerland
760
+47
🇨🇭 Malians · Switzerland
740
+35
vs
🇩🇪 Britons · Germany
886
-18
🇪🇸 Bulgarians · Spain
885
-18
🇧🇷 Poles · Brazil
849
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,168 11:23 15:17 32:52 ⛏ Fast Castle
24 1,499 11:41 19:06 32:17 ⛏ Fast Castle
17 1,059 14:03 22:04 36:50 ⛏ Fast Castle
13 827 11:27 21:19 36:41 ⛏ Fast Castle
11 670 13:40 20:28 34:07 ⛏ Fast Castle
9 583 13:02 21:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,600 28,055 27,370 4,505 101,530 113,292
28,825 18,750 12,495 2,865 62,935 68,245
21,645 20,087 11,980 1,215 54,927 61,652
20,070 18,234 11,140 3,385 52,829 75,787
12,925 15,096 10,095 4,380 42,496 93,477
11,855 10,968 8,085 4,160 35,068 35,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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