AoeStats
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Arena

504024528Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 45m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Berbers · India
1061
+14
🇨🇳 Turks · China
1060
+15
🇨🇳 Cumans · China
1056
+15
🇨🇳 Hindustanis · China
1034
+16
vs
🇦🇷 Burgundians · Argentina
1072
-17
🇦🇷 Huns · Argentina
1046
-16
🇦🇷 Portuguese · Argentina
1002
-14
🇺🇸 Inca · United States
995
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,921 10:22 15:24 27:56 ⛏ Fast Castle
31 1,389 10:10 14:31 31:05 ⛏ Fast Castle
30 1,359 10:46 21:39 30:14 ⛏ Fast Castle
29 1,325 10:50 15:39 26:41 ⛏ Fast Castle
29 1,294 11:27 16:14 21:43 ◆ FC into Fast Imp
28 1,263 12:25 17:25 34:31 ⛏ Fast Castle
27 1,232 11:19 17:40 31:22 ⛏ Fast Castle
18 836 11:47 16:43 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,170 13,070 14,365 1,855 55,460 62,637
20,940 15,945 10,910 900 48,695 53,407
19,930 12,325 11,375 1,765 45,395 46,124
22,900 11,830 8,390 1,700 44,820 64,548
11,555 11,205 8,470 3,330 34,560 36,551
16,500 4,805 10,175 850 32,330 35,043
8,245 9,001 1,470 1,150 19,866 21,324
7,015 4,020 2,975 100 14,110 16,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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