AoeStats
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Black Forest

504024351Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 57m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
872
+15
🇨🇳 Bohemians · China
796
+13
🇨🇳 Khitans · China
794
+13
🇻🇳 Goths · Vietnam
786
+12
🇹🇼 Burgundians · Taiwan
828
-16
🇹🇼 Japanese · Taiwan
803
-15
🇹🇼 Bohemians · Taiwan
758
-13
🇦🇷 Britons · Argentina
444
-3
Player eAPM Actions Feudal Castle Imperial Opening
40 2,278 13:11 22:33 41:52 ⛏ Fast Castle
36 2,050 13:46 19:55 30:52 ⛏ Fast Castle
26 1,504 11:44 16:24 31:12 ⛏ Fast Castle
24 1,403 13:09 22:21 44:02 ⛏ Fast Castle
23 1,303 13:53 18:28 36:18 ⛏ Fast Castle
20 1,170 16:43 23:49 40:10 ⛏ Fast Castle
20 1,161 13:28 18:28 34:24 ⛏ Fast Castle
18 1,050 10:14 23:31 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,760 35,886 21,335 3,275 82,256 92,923
35,500 20,195 14,080 1,500 71,275 91,803
26,675 23,485 17,140 2,300 69,600 96,760
14,610 27,471 16,605 2,950 61,636 81,343
18,245 26,170 13,590 3,200 61,205 94,526
29,615 21,234 8,075 1,970 60,894 82,131
20,030 14,918 6,290 2,935 44,173 55,539
14,375 16,008 3,905 1,835 36,123 50,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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