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Arena

504023869Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 43m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1169
+16
🇹🇼 Dravidians · Taiwan
1147
+17
🇹🇼 Khmer · Taiwan
1134
+17
🇹🇼 Spanish · Taiwan
1225
-20
🇹🇼 Persians · Taiwan
1135
-15
🇹🇼 Bengalis · Taiwan
1130
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,714 10:23 14:26 33:52 ⛏ Fast Castle
38 1,673 10:58 15:14 30:08 ⛏ Fast Castle
28 1,244 11:25 15:23 35:10 ⛏ Fast Castle
27 1,204 10:56 15:07 31:08 ⛏ Fast Castle
26 1,140 10:56 16:52 36:09 ⛏ Fast Castle
22 946 10:14 14:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,470 11,490 17,320 3,585 56,865 58,616
18,645 13,995 10,800 2,160 45,600 56,761
23,190 12,455 5,900 1,680 43,225 49,625
12,705 14,125 8,975 2,250 38,055 44,375
16,805 12,630 5,910 1,700 37,045 45,548
10,210 9,650 2,080 650 22,590 23,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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