AoeStats
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Arena

504023410Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 64m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1024
+15
🇵🇾 Khitans · Paraguay
970
+18
🇨🇳 Teutons · China
1020
-17
🇨🇳 Ethiopians · China
990
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,619 11:03 16:21 33:37 ⚔ FC into Archers
29 1,849 10:30 14:52 31:14 ⛏ Fast Castle
28 1,787 11:28 15:57 33:14 ⛏ Fast Castle
26 1,671 11:47 16:42 37:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,050 43,515 30,210 5,125 133,900 135,946
67,210 23,190 13,125 1,605 105,130 111,931
35,890 27,013 17,005 4,270 84,178 105,366
26,745 21,940 16,195 2,570 67,450 70,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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