AoeStats
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African Clearing

504023090Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 54m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
1045
+17
🇲🇽 Spanish · Mexico
1036
+18
🇹🇼 Dravidians · Taiwan
1029
+18
🇹🇼 Spanish · Taiwan
1022
+18
vs
🇨🇳 Britons · China
1131
-21
🇹🇼 Inca · Taiwan
1086
-18
🇨🇳 Franks · China
1071
-18
🇹🇼 Huns · Taiwan
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,541 17:22 21:06 — ⛏ Fast Castle
28 1,511 14:00 17:56 33:52 ⛏ Fast Castle
28 1,534 14:56 20:00 — ⛏ Fast Castle
27 1,460 18:11 21:48 — ⛏ Fast Castle
24 1,308 15:45 20:40 47:36 ⛏ Fast Castle
20 1,070 15:53 21:38 43:05 ⛏ Fast Castle
19 1,046 15:25 21:34 45:39 ⛏ Fast Castle
12 663 15:45 20:16 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,810 18,255 11,365 2,855 67,285 72,252
28,155 11,390 15,000 1,745 56,290 67,262
23,785 14,625 14,215 1,800 54,425 69,032
11,455 12,915 8,830 2,550 35,750 38,555
12,195 15,015 6,510 950 34,670 39,839
13,685 10,405 4,800 2,550 31,440 37,858
9,690 7,420 6,060 1,150 24,320 29,100
8,840 6,469 4,070 590 19,969 20,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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