AoeStats
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Highland

504022107Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 57m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malay · Italy
650
+17
🇮🇹 Spanish · Italy
608
+19
🇨🇱 Tatars · Chile
840
-26
🇨🇱 Mongols · Chile
498
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,564 11:13 20:27 37:41 ⛏ Fast Castle
20 1,141 10:26 21:49 40:34 ◆ Galleys FC
13 742 9:07 21:58 36:47 ⛏ Fish Boom FC
7 405 13:21 28:57 37:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,530 20,305 16,680 3,035 70,550 82,632
23,515 13,098 16,085 5,170 57,868 63,165
15,500 20,656 10,970 1,005 48,131 58,370
8,600 10,160 3,755 255 22,770 23,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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