AoeStats
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Arena

504021043Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 62m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1034
+18
🇮🇹 Cumans · Italy
1021
+19
🇨🇦 Georgians · Canada
1012
+19
🇩🇪 Cumans · Germany
975
+21
🇫🇮 Burgundians · Finland
1153
-23
🇫🇮 Byzantines · Finland
1094
-20
🇹🇼 Persians · Taiwan
1058
-18
🇨🇴 Bengalis · Colombia
1000
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,644 10:24 14:16 27:48 ⛏ Fast Castle
36 2,261 9:57 21:01 25:35 ◆ FC into Fast Imp
35 2,209 11:02 15:12 30:02 ⛏ Fast Castle
29 1,820 11:17 15:12 28:17 ⚔ FC into Archers
27 1,710 11:52 16:18 29:38 ⛏ Fast Castle
25 1,552 11:04 15:46 31:29 ⛏ Fast Castle
24 1,470 11:15 15:34 30:15 ⛏ Fast Castle
18 1,131 10:59 20:38 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,650 44,515 29,345 7,450 143,960 160,696
68,830 38,250 18,130 3,550 128,760 132,543
55,430 23,693 20,950 2,960 103,033 108,279
32,950 32,665 25,795 5,500 96,910 104,520
45,800 28,135 18,090 2,900 94,925 104,736
24,905 35,450 19,215 2,675 82,245 107,528
31,280 28,295 14,165 2,200 75,940 81,070
18,690 17,785 11,895 1,730 50,100 56,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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