AoeStats
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Nomad

504020915Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 27m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wu · Türkiye
1229
+9
🇨🇴 Gurjaras · Colombia
1130
+13
🇨🇳 Persians · China
1071
-11
🇨🇳 Vietnamese · China
1067
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,314 13:54 22:41 ⚔ Fish Boom into M@A into Skirms
36 989 13:36 24:20 ⚔ Fish Boom into Towers into Archers
35 955 14:24 23:50 ⚔ Fish Boom into Scouts
28 780 14:25 18:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,240 6,213 1,515 200 14,168 15,418
6,820 4,985 1,260 975 14,040 14,212
6,455 4,188 1,960 200 12,803 13,390
5,150 4,095 950 250 10,445 11,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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