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Black Forest

504020066Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 67m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
993
+12
🇹🇼 Khmer · Taiwan
969
+13
🇩🇰 Vietnamese · Denmark
916
-13
🇨🇳 Hindustanis · China
913
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,664 12:21 22:19 34:43 ⚔ Archer Rush
24 1,609 13:59 19:31 34:17 ⛏ Fast Castle
22 1,469 12:19 21:10 36:34 ⚔ FC into Skirms
20 1,338 12:22 22:11 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,620 36,295 12,515 4,760 97,190 106,673
33,450 17,310 28,860 2,825 82,445 88,997
33,150 26,160 14,615 3,550 77,475 89,094
25,600 25,530 15,100 3,425 69,655 81,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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