AoeStats
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Arena

504019942Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 26m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1212
+13
🇹🇼 Persians · Taiwan
1118
+17
🇹🇼 Koreans · Taiwan
1113
+17
🇨🇳 Turks · China
1152
-16
🇨🇳 Khmer · China
1139
-16
🇧🇪 Goths · Belgium
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,355 11:08 14:07 ⛏ Fast Castle
35 920 10:05 14:54 ⛏ Fast Castle
34 907 10:19 13:15 ⛏ Fast Castle
32 842 10:01 14:03 ⛏ Fast Castle
30 787 11:41 15:26 ⛏ Fast Castle
18 480 11:12 15:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,995 4,040 2,850 100 15,985 16,176
7,700 4,760 845 1,500 14,805 16,359
5,990 5,655 910 300 12,855 14,654
6,230 5,070 620 850 12,770 13,128
4,575 4,520 780 1,400 11,275 13,517
3,600 3,555 385 350 7,890 8,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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