AoeStats
← Chainbreaker

African Clearing

504019453Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 53m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1034
+14
🇫🇷 Chinese · France
1024
+14
🇳🇱 Maya · Netherlands
933
+18
🇮🇹 Franks · Italy
921
+18
vs
🇨🇳 Sicilians · China
998
-17
🇷🇺 Slavs · Russia
983
-16
🇨🇳 Hindustanis · China
981
-16
🇿🇦 Ethiopians · South Africa
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,845 16:45 23:29 45:04 ⛏ Fast Castle
52 2,763 14:01 22:08 35:17 ⛏ Fast Castle
23 1,203 14:24 22:35 49:45 ⛏ Fast Castle
22 1,178 13:15 20:31 44:20 ⛏ Fast Castle
19 1,020 17:34 26:50 33:47 ◆ FC into Fast Imp
13 676 13:34 19:55 47:30 ⚔ FC into Archers
13 675 14:42 21:52 37:14 ⛏ Fast Castle
10 539 14:13 20:09 34:50 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,980 20,079 9,675 3,000 54,734 59,028
23,315 15,075 11,335 1,550 51,275 57,494
9,100 14,980 9,585 2,395 36,060 39,715
15,135 8,510 7,320 1,945 32,910 40,661
14,145 10,540 4,095 1,800 30,580 40,211
11,540 9,185 5,280 1,410 27,415 29,403
11,585 9,220 4,685 1,300 26,790 30,914
10,135 7,635 3,300 1,320 22,390 23,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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