AoeStats
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Arabia

504019320Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 67m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saracens · Vietnam
956
+14
🇻🇳 Vietnamese · Vietnam
954
+15
🇨🇳 Magyars · China
944
+15
🇻🇳 Inca · Vietnam
904
+17
vs
🇨🇳 Cumans · China
957
-17
🇨🇳 Persians · China
925
-15
🇨🇳 Mongols · China
908
-15
🇨🇳 Goths · China
901
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,230 11:51 17:00 49:29 ⛏ Fast Castle
36 2,477 12:38 20:45 45:44 ⚔ Scout Rush
29 1,953 11:37 21:06 38:34 ⛏ Fast Castle
24 1,648 12:39 18:55 40:33 ⛏ Fast Castle
24 1,603 12:47 29:36 61:11 ⚔ M@A Rush
20 1,345 11:30 16:37 42:36 ⛏ Fast Castle
18 1,204 14:43 29:47 53:35 ⛏ Fast Castle
16 1,101 13:03 39:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,455 35,625 6,760 3,600 79,440 91,684
41,135 22,295 11,550 1,500 76,480 84,631
39,450 18,810 12,610 2,250 73,120 83,918
28,510 11,675 22,395 2,450 65,030 68,817
23,395 23,479 11,585 3,920 62,379 65,504
28,480 10,255 10,730 2,350 51,815 57,090
10,695 15,970 15,050 2,900 44,615 52,492
4,910 11,550 3,105 400 19,965 21,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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