AoeStats
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MegaRandom

504019201Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 44m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Burgundians · Greece
1172
+10
🇹🇼 Malay · Taiwan
1133
+12
🇹🇼 Persians · Taiwan
1116
+14
🇦🇺 Persians · Australia
1040
-12
🇦🇺 Italians · Australia
1040
-12
🇦🇺 Goths · Australia
1040
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,910 9:46 14:28 35:19 ⛏ Fast Castle
37 1,665 10:52 19:20 35:10 ⚔ Scout Rush
30 1,340 11:31 20:33 37:27 ⛏ Fast Castle
23 1,021 10:47 14:07 ⛏ Fast Castle
12 556 15:35 20:54 ⚔ M@A FC
8 378 15:18 25:32 30:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,290 14,375 20,570 2,900 68,135 71,927
20,700 20,181 7,580 1,540 50,001 55,981
18,665 11,222 10,465 1,600 41,952 45,714
21,390 9,045 10,440 200 41,075 55,637
12,855 8,648 7,425 1,920 30,848 35,462
11,285 6,982 1,605 400 20,272 22,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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