AoeStats
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Arena

504016708Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 43m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1120
+7
🇫🇷 Tatars · France
954
+14
🇳🇱 Spanish · Netherlands
932
+15
🇨🇳 Persians · China
782
+21
🇨🇳 Japanese · China
948
-16
🇺🇸 Magyars · United States
913
-14
🇦🇷 Persians · Argentina
895
-14
🇺🇸 Ethiopians · United States
889
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,262 10:15 14:05 29:45 ⛏ Fast Castle
26 1,117 11:57 16:39 33:23 ⛏ Fast Castle
23 979 11:19 18:08 36:02 ⛏ Fast Castle
21 897 11:00 19:11 33:31 ⛏ Fast Castle
21 914 9:37 18:52 35:12 ⛏ Fast Castle
18 775 11:31 15:30 34:49 ⛏ Fast Castle
18 775 11:38 15:44 34:53 ⛏ Fast Castle
17 755 11:13 17:12 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,045 12,310 14,740 5,500 70,595 78,870
26,280 16,675 10,955 3,190 57,100 61,847
17,095 15,020 10,090 1,600 43,805 49,187
20,370 12,620 8,405 980 42,375 49,654
19,200 12,165 6,990 1,360 39,715 46,124
16,045 13,015 6,105 1,500 36,665 51,409
12,040 9,440 7,960 1,700 31,140 34,643
11,935 10,040 4,095 1,600 27,670 29,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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