AoeStats
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Arabia

504014441Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 29m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1298
+11
1297
+11
🇹🇼 Persians · Taiwan
1196
-11
🇹🇼 Vietnamese · Taiwan
1193
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,111 9:13 24:33 ⚔ M@A into Archers
34 985 9:47 23:08 ⚔ Archer Rush
26 743 8:34 24:49 ⚔ Scouts into Skirms
21 622 9:23 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,085 4,845 4,440 200 18,570 18,509
5,755 6,690 1,980 950 15,375 17,458
8,550 4,212 1,945 115 14,822 17,281
3,630 3,766 100 0 7,496 8,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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