AoeStats
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Nomad

504014270Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 41m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
902
+14
🇳🇿 Lithuanians · New Zealand
894
+34
858
+16
🇩🇪 Chinese · Germany
824
+17
vs
🇷🇺 Celts · Russia
968
-20
🇨🇭 Mapuche · Switzerland
887
-17
🇧🇪 Spanish · Belgium
798
-13
🇷🇺 Vietnamese · Russia
765
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,176 15:35 24:51 — ⛏ Fish Boom FC
26 1,083 14:28 19:13 36:59 ⛏ Fish Boom FC
17 719 16:54 21:34 — ⛏ Fast Castle
15 637 17:57 25:21 — ⛏ Fish Boom FC
12 503 15:16 23:38 — ⛏ Fish Boom FC
3 143 — — — ⛏ Fish Boom
2 62 — — — ⛏ Fish Boom
1 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,825 11,175 4,570 1,310 29,880 37,095
10,030 8,360 6,150 200 24,740 33,702
9,455 7,695 3,950 2,390 23,490 24,652
9,935 8,630 2,650 950 22,165 23,125
8,635 7,920 4,165 300 21,020 23,284
1,200 1,300 50 100 2,650 2,317
1,000 1,300 50 100 2,450 2,012
250 325 50 100 725 290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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