AoeStats
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Arabia

504013766Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 44m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
1201
+11
🇹🇼 Georgians · Taiwan
1098
+15
🇨🇳 Khmer · China
1083
-13
🇨🇳 Bulgarians · China
1083
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,044 9:43 19:25 ⚔ Drush FC
39 1,712 11:18 17:42 ⛏ Fast Castle
37 1,634 9:49 21:22 ⚔ Scout Rush
28 1,241 12:38 17:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,415 12,754 4,370 2,885 32,424 34,559
13,775 7,253 8,890 160 30,078 30,540
11,780 6,751 5,990 2,800 27,321 31,299
8,450 9,409 680 850 19,389 20,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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