AoeStats
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Arena

504013355Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 24m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1060
+5
🇨🇳 Burgundians · China
852
+11
🇺🇸 Chinese · United States
758
+15
🇨🇳 Cumans · China
513
+24
🇨🇳 Turks · China
762
-14
🇺🇸 Teutons · United States
755
-14
🇬🇧 Spanish · United Kingdom
750
-14
🇨🇳 Cumans · China
730
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,080 9:15 19:43 ⛏ Fast Castle
33 817 8:57 17:56 ⛏ Fast Castle
32 780 11:55 16:15 ⛏ Fast Castle
21 527 12:03 ⚔ M@A Rush
20 492 11:26 15:35 ⛏ Fast Castle
16 405 10:01 19:49 ⛏ Fast Castle
9 220 14:35 23:25 ⛏ Fast Castle
9 222 11:09 19:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,510 5,055 1,975 200 15,740 17,063
7,425 5,585 200 400 13,610 14,583
8,700 3,865 200 300 13,065 14,217
4,780 4,225 850 200 10,055 11,175
5,210 3,085 850 185 9,330 9,607
4,875 3,710 325 255 9,165 12,453
4,225 2,185 200 750 7,360 9,715
3,500 2,635 760 125 7,020 9,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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