AoeStats
← Airshou

Arena

504012496Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 57m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1005
+15
🇨🇳 Ethiopians · China
974
+16
🇨🇭 Bohemians · Switzerland
983
-16
🇨🇭 Koreans · Switzerland
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,075 10:51 15:23 28:12 ⛏ Fast Castle
29 1,640 12:04 16:40 31:38 ⛏ Fast Castle
27 1,549 11:04 14:56 33:41 ⛏ Fast Castle
16 916 11:13 19:54 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,115 28,160 15,410 1,815 77,500 81,077
29,000 18,623 17,595 6,050 71,268 88,884
27,410 18,780 15,020 2,805 64,015 86,635
27,320 18,595 6,190 880 52,985 59,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.