AoeStats
← 大禹

Highland

504011933Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 56m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1004
+11
🇨🇳 Tupi · China
926
+14
vs
🇨🇳 Tupi · China
907
-13
878
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,365 10:25 19:27 36:13 ⛏ Fast Castle
29 1,667 13:08 20:25 37:46 ⛏ Fast Castle
29 1,666 11:36 16:00 44:15 ⛏ Fast Castle
23 1,332 9:20 21:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,755 10,235 19,190 2,150 61,330 68,611
19,810 17,965 16,730 2,445 56,950 74,798
16,650 18,550 15,470 3,605 54,275 78,333
9,620 12,875 2,495 1,895 26,885 27,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.