AoeStats
← hh29

Black Forest

504010991Analyzed
4v4 RM · 22h ago on Sep 3, 2026· 23m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
929
+13
🇨🇳 Franks · China
926
+13
🇨🇳 Persians · China
894
+15
🇨🇳 Goths · China
868
+16
🇷🇺 Wei · Russia
987
-19
🇭🇰 Persians · Hong Kong SAR China
893
-15
🇨🇳 Franks · China
829
-13
🇷🇺 Khmer · Russia
775
-10
Player eAPM Actions Feudal Castle Imperial Opening
hh29 Cumans
38 889
MIN Franks
25 586 11:46 16:08 ⛏ Fast Castle
22 524 16:47
hondayu Persians
19 444 11:57 16:26 ⛏ Fast Castle
19 444 11:04 ⚔ Scouts into Towers
17 399 11:56 ⚔ M@A into Skirms
旺旺 Persians
10 241 11:44 21:13 ⛏ Fast Castle
POL POT Khmer
8 192

Resources

Player Food Wood Gold Stone Spent Collected
6,435 2,450 3,050 100 12,035 12,657
5,845 3,880 995 200 10,920 11,904
4,625 3,180 540 0 8,345 8,612
4,800 2,224 250 795 8,069 9,665
3,765 2,825 350 400 7,340 7,984
3,950 1,676 50 0 5,676 7,501
2,380 1,493 70 0 3,943 4,830
700 100 0 0 800 891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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