AoeStats
← suntzu

Socotra

504010912Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 36m 28s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
845
+11
🇺🇸 Lithuanians · United States
815
+12
🇨🇱 Turks · Chile
782
+14
🇸🇰 Chinese · Slovakia
585
+22
🇧🇷 Chinese · Brazil
839
-20
🇨🇳 Celts · China
721
-14
🇨🇳 Spanish · China
687
-13
🇹🇭 Slavs · Thailand
669
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,650 10:20 20:37 35:44 ⛏ Fast Castle
36 1,300 11:26 18:37 35:24 ⛏ Fast Castle
26 950 9:07 17:48 28:45 ⛏ Fast Castle
18 657 11:23 23:33
18 672 15:04 28:54 35:59
18 659 11:44 27:07 ⛏ Fast Castle
15 560 11:11 26:26
14 507 9:54 21:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,945 7,950 3,690 1,600 24,185 29,945
10,245 8,335 4,130 860 23,570 26,009
12,100 5,615 4,645 960 23,320 24,576
8,585 6,251 1,130 750 16,716 20,773
7,820 6,935 680 855 16,290 19,478
6,585 3,567 3,210 650 14,012 14,869
6,980 4,315 1,615 875 13,785 17,781
4,815 2,966 1,290 980 10,051 12,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.