AoeStats
← 92agold

Arabia

504009979Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 60m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
899
+15
🇪🇸 Persians · Spain
898
+15
🇨🇦 Burgundians · Canada
918
-16
🇦🇺 Hindustanis · Australia
844
-33
Player eAPM Actions Feudal Castle Imperial Opening
25 1,500 10:41 25:30 59:26 ⚔ M@A Rush
18 1,090 10:15 23:39 56:10
15 878 12:04 27:52 54:05 ⚔ Scout Rush
9 523 9:42 34:55

Resources

Player Food Wood Gold Stone Spent Collected
19,830 9,553 14,065 3,025 46,473 58,329
20,645 10,320 10,425 2,825 44,215 49,703
18,910 11,599 4,290 3,125 37,924 39,904
15,775 11,131 2,990 2,055 31,951 42,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.